The Relationship between VR (Virtual Reality) Technology towards Citizenship Element: A Conceptual Paper
Abstract
ABSTRACT: VR (Virtual Reality) technology is a new form of technological innovation that allows users to experience an experience that resembles real life. Meanwhile, the elements of citizenship are the characteristics that a citizen is supposed to have. This study aims to identify the influence of the use of VR technology on the element of citizenship through the teaching and learning of history subjects. This literature review of study, the elements of citizenship encompass: values of patriotism; feelings of belonging; loyalty and obedience to the law; national identity; and relationship with society. Besides that, through the literature studies that have been conducted, it has been found that there is an influence of the use of VR technology on the element of citizenship directly and indirectly. This study is important to provide a clearer picture of the influence of VR technology on the citizenship element and, in turn, can contribute to the latest technology that can be used in the field of education.
KEY WORD: Virtual Reality Technology; Citizenship Element; History Education.
RINGKASAN: “Hubungan antara Teknologi VR (Virtual Reality) terhadap Elemen Kewarganegaraan: Satu Kertas Konsep”. Teknologi VR merupakan satu bentuk inovasi teknologi baharu yang membolehkan pengguna merasai pengalaman yang menyerupai pengalaman sebenar dalam persekitaran maya yang dicipta. Manakala, elemen kewarganegaraan pula merupakan ciri-ciri yang ada seseorang warganegara. Kajian ini bertujuan untuk menganalisis hubungan penggunaan teknologi VR terhadap elemen kewarganegaraan melalui pengajaran dan pembelajaran mata pelajaran sejarah. Melalui kajian-kajian literatur yang telah dijalankan pengkaji telah mendapati elemen kewarganegaraan dibahagikan kepada: nilai patriotism; perasaan kepunyaan; kesetiaan dan kepatuhan kepada undang-undang; identiti negara; dan hubungan dengan masyarakat. Kajian ini juga turut mendapati bahawa terdapat hubungan antara penggunaan teknologi VR terhadap elemen kewarganegaraan secara langsung dan juga secara tidak langsung. Kajian ini penting untuk memberi gambaran yang lebih jelas mengenai pengaruh teknologi VR terhadap elemen kewarganegaraan dan seterusnya dapat menyumbang satu lagi teknologi terkini yang boleh digunakan dalam bidang pendidikan.
KATA KUNCI: Teknologi Virtual Reality; Elemen Kewarganegaraan; Pendidikan Sejarah.
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About the Authors: Mohamad Azrin Rusdan is a Ph.D. Student at the History Department, Faculty of Human Science UPSI (Sultan Idris Education University), 35900 Tanjung Malim, Perak Darul Ridzuan, Malaysia. Dr. Shakila Che Dahalan and Dr. Yunus Sauman@Sabin are the Lecturers at the Department of History, Faculty of Human Science UPSI. Corresponding Authors: azrinrusdan@gmail.com
Suggested Citation: Rusdan, Mohamad Azrin, Shakila Che Dahalan & Yunus Sauman@Sabin. (2026). “The Relationship between VR (Virtual Reality) Technology towards Citizenship Element: A Conceptual Paper” dalam ATIKAN: Jurnal Kajian Pendidikan, Volume 16(1), Juni, pp.71-94. Bandung, Indonesia: Minda Masagi Suci Foundation dan ASPENSI (Asosiasi Sejarawan dan Pendidik Sejarah Internasional) with print-ISSN 2088-1290 and online-ISSN 2714-6243.
Article Timeline: Accepted (17 April 2026); Revised (19 Mei 2026); Published (30 Juni 2026).



